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Linked from the Technology and Standards Watch Reports: The relevance of gaming and gaming consoles to the Higher and Further Education learning experience [RTF format]
Thanks to a colleague for e-mailing the link and providing the following synopsis:
This report presents an overview of gaming consoles and a comparison of
consoles and the PC. Benefits of games to learning and the learning
environment are touched on, as is the use of games consoles in research and
teaching. Issues pertaining to potential future applications of games and
consoles to learning and teaching, especially through the enhanced
functionality of consoles, are addressed. The report concludes with an
overview of other gaming platforms, and a summary of key points and trends
to monitor.
Of course, some of us are using games consoles as a focus of study in themselves ;-) - [52.225] CAD Practical #1
...a comparison between the new architecture of the Xbox [xbox.com] and the architecture of A N Other console(s). The A N Other console(s) could be, for example, Playstation 2, Nintendo GameCube, Dreamcast, or a game-specced PC (or even a Mac ;-))
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