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The relevance of gaming and gaming consoles to the Higher and Further Education learning experience

Msg#2444 - The relevance of gaming and gaming consoles to the Higher and Further Education learning experience

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Posted: 3/18/2002 by Duncan
Modified: 3/18/2002 by Duncan

Linked from the Technology and Standards Watch Reports: The relevance of gaming and gaming consoles to the Higher and Further Education learning experience [RTF format]

Thanks to a colleague for e-mailing the link and providing the following synopsis:

This report presents an overview of gaming consoles and a comparison of consoles and the PC. Benefits of games to learning and the learning environment are touched on, as is the use of games consoles in research and teaching. Issues pertaining to potential future applications of games and consoles to learning and teaching, especially through the enhanced functionality of consoles, are addressed. The report concludes with an overview of other gaming platforms, and a summary of key points and trends to monitor.

Of course, some of us are using games consoles as a focus of study in themselves ;-) - [52.225] CAD Practical #1

...a comparison between the new architecture of the Xbox [xbox.com] and the architecture of A N Other console(s). The A N Other console(s) could be, for example, Playstation 2, Nintendo GameCube, Dreamcast, or a game-specced PC (or even a Mac ;-))

Enclosures:
None.

Replies:
None.

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